While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blonder Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animation-using Blender
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Alleviating the difficulties in learning Blender, this book provides thorough instruction on the basics of this 3D modeling and animation program. Book jacket
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Describes the basic operation of the interface and the majority of its functions
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Discusses advanced topics, such as fluid simulation and video sequence editing
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Helps novices learn the interface of Blender version 2.60+
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Lists commands in an appendix for easy reference
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Presents visual reference and examples of operations
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The author begins with a detailed explanation of the Blender graphical user interface (GUI) and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginner 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered images. He also includes a section on animation. This sequence provides a solid foundation for the more advanced topics discussed in later chapters