Introduction -- pt. 1. Getting started: What makes a killer iOS App -- Getting to know the SDK -- The nuts and bolts of an Xcode project -- pt. 2. Building RoadTrip: Storyboards and the user experience -- Creating the RoadTrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your RoadTrip code -- Adding animation and sound to your app -- pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- pt. 6. The part of tens: Ten ways to extend the RoadTrip App -- Ten ways to be a happy developer
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Create incredible apps for the iPhone and iPad using the latest features of iOS 6 You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, an