edited by Jeffrey A. Okun, Susan Zwerman ; co-editors, Scott Squires, Toni Pace Carstensen, Kevin Rafferty.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xxvi, 922 pages :
Other Physical Details
illustrations (chiefly color) ;
Dimensions
25 cm
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
CONTENTS NOTE
Text of Note
Introduction -- Pre-production/preparation -- Aquisition/shooting -- Performance and motion capture -- Steroscopic 3D -- Post-production/image manipulation -- Digital element creation -- Interactive games -- Complete animation -- Other workflow considerations.
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SUMMARY OR ABSTRACT
Text of Note
The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. --from publisher description
PARALLEL TITLE PROPER
Parallel Title
Handbook of visual effects
TOPICAL NAME USED AS SUBJECT
Cinematography-- Special effects, Handbooks, manuals, etc.