How to draw and paint fantasy architecture / Rob Alexander.
General Material Designation
[Book]
EDITION STATEMENT
Edition Statement
1st ed. for North America.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Hauppauge, NY :
Name of Publisher, Distributor, etc.
Barron's Educational,
Date of Publication, Distribution, etc.
2011.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
127 p. :
Other Physical Details
ill. (chiefly col.) ;
Dimensions
28 cm.
GENERAL NOTES
Text of Note
"A Quarto book"--T.p. verso.
Text of Note
"From ancient citadels and gothic castles to subterranean palaces and floating fortresses"--Cover.
Text of Note
Includes index.
CONTENTS NOTE
Text of Note
1. Introduction to architecture : Middle Eastern architecture ; Middle-Eastern details ; Romanesque architecture ; Romanesque details ; Gothic architecture ; Gothic details ; Mesoamerican architecture ; Mesoamerican details ; Viking structures ; Asian architecture ; Asian details ; Modern and futurist architecture ; Modern and futurist details -- 2. Picture-making techniques : Light, shadows, values, and shapes ; Perspective, distance, and depth ; Composition and concept ; Color theory and usage ; Mood and drama -- 3. Details and textures : Traditional art materials ; Digital art materials ; Wood ; Wood joinery ; Stone and brickwork ; Thatching ; Plaster ; Marble ; Weathering and aging ; Mosaics and painted tiles ; Fire and smoke damage -- 4. Creating your own worlds : Layering values / Rob Alexander ; Evoking moods / Anthony Scott Waters ; Painting light / Lorenz Hideyoshi Ruwwe ; Exploring ideas / Stephen Hickman ; Establishing depth / Rob Alexander ; Creating drama / Tom Kidd.
SUMMARY OR ABSTRACT
Text of Note
In this how-to guide you'll find the essential art principles and techniques for drawing and painting fantastic buildings and environments, alternate realities, and ancient citadels--and you'll learn the skills that make it all look convincing. Step by step, learn how to use real-world architectural references to create extraordinarily fantastic buildings. A texturing gallery filled with reference material will show you how to capture the differences in surface textures using a range of media, both traditional and digital. You'll also learn to add details such as weathering, carvings, and smoke and fire damage. Once you've developed a comprehensive approach to architectural details and have mastered the necessary rendering techniques, you'll have everything you need to paint or render your fantasy creations effectively" --Cover, p. 4.