Includes bibliographical references (p. [195]-202) and index
CONTENTS NOTE
Text of Note
Industries and Synergies -- The new MTV? : electronic arts and 'playing' music / Holly Tessler -- Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones -- Could ringtones be more annoying? / Peter Drescher - Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions -- Theoretical approaches to composing dynamic music for games / Jesper Kaae -- Realising groundbreaking adaptive music : Tim van Geelen -- The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies -- Dynamic range : subtlety and silence in video game sound / Rob Bridgett -- An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience -- Chip music : low tech data music sharing / Anders Carlsson -- Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen -- Music theory in music games / Peter Shultz