Includes bibliographical references (pages 229-240) and index
CONTENTS NOTE
Text of Note
1. Rules of play: the starting point matters -- 2. The anticipation problem: there may be no resolution -- 3. Magnanimity: it sometimes pays -- 4. Moving power: breaking the cycle -- 5. Order and threat power: eliminating indeterminacy and communicating intentions -- 6. Information in games: misperception, deception, and omniscience -- 7. Incomplete information in larger games: a model of negotiations -- 8. Summary and conclusions