Introduction : designing apps for delight and usability -- Touch and go : how we use iPhone apps -- Is it tapworthy? : crafting your app's mission -- Tiny touchscreen : designing for size and touch -- Get organized : structuring your app the Apple way -- The standard controls : using the built-in interface elements -- Stand out : creating a unique visual identity -- First impressions : introducing your app -- Swipe! Pinch! Flick! : working with gestures -- Know the landscape : the spin on screen rotation -- Polite conversation : alerts, interruptions, and updates -- Howdy, neighbor : playing nice with other apps.
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Text of Note
This guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.