1. Ace of spades ; 2. All bases covered ; 3. Amnesia ; 4. Baseball ; 5. Basketball ; 6. Beach volleyball ; 7. Bidding for success ; 8. Boxing clever ; 9. Bull's-eye ; 10. Chain gangs ; 11. Championship golf ; 12. Connect 4 ; 13. Crossfire ; 14. Definition bingo ; 15. Domes and dishes ; 16. Faster, higher, stronger ; 17. Four in a row ; 18. Fortune teller ; 19. Full house ; 20. Good arrows ; 21. Great balls of fire! ; 22. Hand over hand ; 23. Head to head ; 24. Heads or tails ; 25. Heads, shoulders, knees, and toes ; 26. High jump ; 27. Howzat! ; 28. I am not ; 29. It's just a jump to the left- ; 30. Judge and jury ; 31. Killer questions ; 32. Knockout arguments ; 33. Ladders ; 34. Last past the finish line ; 35. Let's get ready to tumble ; 36. Lie detectors ; 37. Make it, draw it, or mime it ; 38. Marbles ; 39. Missing links ; 40. Number minefield ; 41. Our survey says- ; 42. Overtake ; 43. Pairs ; 44. Pass it on ; 45. Peek, copy, all in, or save ; 46. Penalty shootout ; 47. Phone a friend ; 48. Pick and mix ; 49. Picture perfect ; 50. Pin the tail on the- ; 51. Pool championships ; 52. Post-it note scramble ; 53. Puzzled ; 54. Question ball ; 55. Question conkers ; 56. Quizzical chairs ; 57. Racing cars ; 58. Randomizer ; 59. Red herrings ; 60. Red or black ; 61. Relay runners ; 62. Remember my name ; 63. Remember, remember ;64. Review tennis ; 65. River crossing ; 66. Rock, paper, scissors ; 67. Roll with it ; 68. Run around ; 69. Sabotage ; 70. Show jumping ; 71. Snakes and ladders ; 72. Snap ; 73. Splat ; 74. Stand to attention ; 75. Stand up and be counted ; 76. Steal a brain ; 77. Step up to the challenge ; 78. Stop the clock ; 79. Straws ; 80. Strike a deal ; 81. Super bowl ; 82. Surf's up ; 83. Tenpin bowling ; 84. The hat ; 85. The picture board ; 86. Time assault ; 87. Time bombs ; 88. Topic lotto ; 89. Traffic lights ; 90. True or false? ; 91. Walkabout ; 92. What's the question? ; 93. Which way's best? ; 94. Who am I? ; 95. Who wants to be a smartie? ; 96. Winner ; 97. Wise words ; 98. Withdrawal ; 99. Whiteboard wonders ; 100. Word grids ; 101. Word rebounds.
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SUMMARY OR ABSTRACT
Text of Note
"With 101 Classroom Games: Energize Learning in Any Subject, not only can you help your students improve their study skills, but you can also aid them in reviewing what they already know about a topic or subject, prepare them for formal and informal assessments, and see them embrace learning experiences as enjoyable. You never knew a game of Splat, Snap, or Howzat! could pack so much educational punch, did you? All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids' eyes start to glaze over, or as complete activities to help you assess your students' learning. Each game provides you with: ready-to-go plans to implement the game and shorten your planning time; stimulating lesson content with variations and progressions to suit your students' ages and abilities; illustrations to help you understand how the game works; and teaching points and prompts to keep the game fun, interesting, and effective. These games create a stimulating learning environment where students undertake tasks and solve problems by interacting with their surroundings, other students, and you. They provide a great alternative to traditional methods of learning and assessment. Most of all, the games do just what you'd like them to do: help your students learn, improve their skills, and enjoy the educational process."--Publisher description.