exploring the foundational principles behind good game design /
First Statement of Responsibility
Anna Anthropy, Naomi Clark.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xv, 211 pages :
Other Physical Details
illustrations (some color) ;
Dimensions
23 cm
GENERAL NOTES
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Includes index.
CONTENTS NOTE
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Part I. Elements of vocabulary / Anna Anthropy. Language : Signs versus design ; Failures of language ; A voice needs words ; A beginning -- Verbs and objects : Rules ; Creating choices ; Explaining with context ; Objects ; The physical layer ; Character development ; Elegance ; -- Scenes : Rules in scenes ; Shaping and pacing ; Layering objects ; Moments of inversion ; Chance -- Context : First impressions ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound -- Part II. Conversations / Naomi Clark. Creating dialogue : Players ; Creating conversation ; Iterating to fun and beyond ; Your conversation -- Resistance : Push and pull ; Flow ; Alternatives to flow ; Opening up space ; Opening up purpose ; The pull of rewards ; Time and punishment ; Scoring and reflection -- Storytelling : Pattern recognition ; Authored stories ; Interpreted stories ; Open stories.
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SUMMARY OR ABSTRACT
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Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.