John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley
EDITION STATEMENT
Edition Statement
Third edition
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xivii, 1209 pages :
Other Physical Details
illustrations (colour) ;
Dimensions
26 cm
GENERAL NOTES
Text of Note
Revised edition of: Computer graphics / James D. Foley [and others]. -- 2nd ed. -- Reading, Mass. : Addison-Wesley, 1995
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index
CONTENTS NOTE
Text of Note
Introduction -- Introduction to 2D graphics using WPF -- An ancient renderer made modern -- A 2D graphics test bed -- An introduction to human visual perception -- Introduction to fixed-function 3D graphics and hierarchical modeling -- Essential mathematics and the geometry of 2-space and 3-space -- A simple way to describe shape in 2D and 3D -- Functions on meshes -- Transformations in two dimensions -- Transformations in three dimensions -- A 2D and 3D transformation library for graphics -- Camera specifications and transformations -- Standard approximations and representations -- Ray casting and rasterization -- Survey of real-time 3D graphics platforms -- Image representation and manipulation -- Images and signal processing -- Enlarging and shrinking images -- Textures and texture mapping -- Interaction techniques -- Splines and subdivision curves -- Splines and subdivision surfaces -- Implicit representations of shape -- Meshes -- Light -- Materials and scattering -- Color -- Light transport -- Probability and Monte Carlo integration -- Computing solutions to the rendering equation : theoretical approaches -- Rendering in practice -- Shaders -- Expressive rendering -- Motion -- Visibility determination -- Spatial data structures -- Modern graphics hardware