Design in Educational Technology : Design Thinking, Design Process, and the Design Studio.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Cham
Name of Publisher, Distributor, etc.
Springer International Publishing
Date of Publication, Distribution, etc.
2014
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
277 p.
SERIES
Series Title
Educational Communications and Technology: Issues and Innovations.
NOTES PERTAINING TO RESPONSIBILITY
Text of Note
This a book is the result of a research symposium sponsored by the Association for Educational Communications and Technology ]AECT[. The fifteen chapters were developed by A leaders in the field and A represent the most updated and cutting edge methodology in the areas A of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent.
CONTENTS NOTE
Text of Note
Introduction; Contents; Design, Designers, and Reflection-in-Action; Design and Design Thinking; Designers and Reflection-in-Action; Theoretical Foundations of Reflection-in-Action; Perspectives of Reflection-in-Design; Natural Consequences of Ill-Structured Problems; Interaction with Episodes; Move To and Fro Between Exploration and Reflection; Take Stock of a Design Situation; Participate in an Episode That Takes a Life of Its Own; Reflective Conversation with the Situation; Designer Self-Reflection; Implications on Design and Designers; Conclusions; References Eight Views of Instructional Design and What They Should Mean to Instructional DesignersIntroduction; Placing Instructional Design in Perspective; Organizational View; Systems Approach View; ISD Process View; Functional-Modular )Layer Design( View; Architectural View; Team Process; Operational Principle View; Design Language View; Conclusion; References; Critical Issues in Studio Pedagogy: Beyond the Mystique and Down to Business; What Is "the Novice"? Can We Teach to the General Model of a Novice?; Each Student as an Individual Versus "the Novice" Is It Necessary to Ask Students to Generate Many Alternative Concepts Early in a Project?Supporting the Students' First Concepts; Can We Separate Tools Learning from Learning Concepts and Habits of Thought? Should We?; Tool Expertise and Conceptual Progress; Discussion; Conclusion; References; In Education We All Want to Be Nice: Lessons Learned from a Multidisciplinary Design Studio; The Story Begins; The Call to Adventure; A Guide Appears; The Challenge; Insight Is Gained; Returning Home; References; When Design Meets Hollywood: Instructional Design in a Production Studio Environment BackgroundThe Context; The Design and Production Process; Bringing the Hollywood Studio to the University; Conclusions; Notes; About the Authors; References; Understanding and Examining Design Activities with Cultural Historical Activity Theory; My Encounter with Corporate Culture Training; Personal Background; Instructional Design Intern Experience; Design Solution and Where It Took Me; The Challenging Task of Conceptualizing Design Activities: The Struggles I Resonate With; Instructional Technology and Cultural Historical Activity Theory: The Way I See the World; Sample Case Description Sample Case Analysis: How I Would Go about ItDiscussion of the Data Relevant to Design Activities; Implications; References; The Rhetoric of Instructional Design Cases: Knowledge Building Via Examples of Process and Product; Introduction and Background; Developing Reviewers for the International Journal of Designs for Learning; The Perspective After Having Written a Design Case; Situating the Design; What Were Changes in Context Which Motivated the Design or Re-design?; Who Was the Design Team and What Were Their Influences?; Why Might Readers Find This Design Case Interesting?