Games and simulations: a new approach in education? / Göknur Kaplan Akilli -- Pedagogy in commercial video games / Katrin Becker -- Learning sociology in a massively multistudent online learning environment / Joel Foreman and Thomasina Borkman -- Online games for 21st century skills / Lisa Galarneau and Melanie Zibit -- Rethinking cognition, representations, and processes in 3D online social learning environments / James G. Jones and Stephen C. Bronack -- E-simulations in the wild: interdisciplinary research, design, and implementation / Karen Barton and Paul Maharg -- Perspectives from multiplayer video gamers / Jonathan B. Beedle and Vivian H. Wright -- Gamer teachers / David Gibson, William Halverson, and Eric Riedel -- Developing an online classroom simulation to support a pre-service teacher education program / Brian Ferry and Lisa Kervin -- Lessons learned modeling "connecting teaching and learning" / Gerald R. Girod, Mark Girod, and Jeff Denton -- Educational theory into practice software (ETIPS) / Sara Dexter -- Pervasive game design as an architectural teaching and research method / Steffen P. Walz and Odilo Schoch -- Reliving history with "reliving the revolution": designing augmented reality games to teach the critical thinking of history / Karen Schrier -- Building artificially intelligent learning games / Richard Van Eck -- SimSchool and the conceptual assessment framework / David Gibson -- Designing online games assessment as "information trails" / Christian Sebastian Loh -- Machine learning assessment systems for modeling patterns of student learning / Ron Stevens -- Shaping the research agenda with cyber research assistants / Lyn Henderson.
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"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.