Includes bibliographical references (pages 197-200) and index.
Cover; Contents; Abbreviations, Terms, and Transcription Symbols; Preface and Acknowledgments; Introduction; 1. Early Models of Interactive Narrative; 2. Role-Playing Game Genres; 3. A Transmedia Tale; 4. The Reconciliation of Narrative and Game; 5. Frames of Narrativity in the TRPG; 6. Immersion in the TRPG; 7. Levels of Authorship; 8. The Culture of TRPG Fans; 9. Conclusions, Definitions, Implications, and Limitations; Appendix; Chapter Notes; References; Index.
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"This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. The text also explores wider cultural influences that surround tabletop gamers"--Provided by publisher.
MIL
OverDrive, Inc.
266377
C6966FEC-1F1B-49BF-9D23-EF3B77AC3557
Creation of narrative in tabletop role-playing games.