Hedeby -- The jarl -- Tell me your tale -- The gull -- The king's council -- Ghosts and other spirits -- Sea wolves -- Ruda -- The war-kings ire -- Blood or ale -- Into Frankia -- Dangerous sausages -- A rich prize -- Trapped.
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Fifteen-year-old Halfdan's skills as an archer and a blacksmith win him a position on the crew of a Viking ship in 845 A.D., but as war breaks out in western Frankia he becomes a scout, searching for the Frankish army--and taking captive a young woman who is preparing to be a nun.