Includes bibliographical references (pages 321-340) and index.
Modeling Work Processes and Examining Failure in Virtual Design Organizations / Steven P. MacGregor -- Creativity in Asynchronous Virtual Teams: Putting the Pieces Together / Rosalie J. Ocker -- Educating Future Product Developers in Virtual Collaboration: Five Years of the E-GPR Course / Roman Zavbi, Joze Tavcar, and Jouke Verlinden -- Media Ensembles and New Product Team Creativity: A Tree-Based Exploration / Roger Th. A.J. Leenders, Jan Kratzer, and Jo M.L. Van Engelen -- The Building Blocks for Creativity in Virtual Teams / Jill Nemiro -- Fostering Creativity in Global Virtual Teams: Conversations with Team Leaders / Margaret Oertig and Thomas Buergi -- Rethinking Virtual Teams for Streamlined Development / Andreas Larsson, Tobias Larsson, Nicklas Bylund, and Ola Isaksson -- Enabling Creative Virtual Teams in SMEs / Avril Thomson, Angela Stone, and William Ion -- Virtual Teams and Creativity in the Mondragón Cooperative Corporation / Javier Fínez -- Virtual Teams in Practice: Tales from the Battlefront of the Fuzzy Front End of the Innovation Process / John M. Feland -- Tools and Technology to Support Creativity in Virtual Teams / Julian Malins, Stuart Watt, Aggelos Liapis, and Chris McKillop -- Enhancing Flexibility in Dispersed Product Development Teams / Preston G. Smith -- A Spatial Environment for Design Dialogue / Thomas Leerberg -- iCE: Interactive Coinnovation Environment / Terry Rosenberg and Mike Waller -- A Virtual Environment to Support the Distributed Design of Large Made-to-Order Products / Robert Ian Whitfield, Alex H.B. Duffy, Alastair Conway, Zhichao Wu, and Joanne Meehan.
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Advances in information communication technology tools are set against a backdrop of globalizing industries and markets, and international mergers, takeovers, and alliances, which invariably lead to more widely distributed collaboration, both formal and informal. The concept of creativity is often at the core of such proactive decisions. This book collects a defining body of research on the concept of creativity as a specific objective for virtual teams. The international contributors present a complete set of tools and technologies aimed at leveraging ideas from different locations in an organization to harness creativity and deliver innovation.