Preface -- Section I -- Introduction to technologies that support augmented reality -- Ch. I -- Vision based 3D tracking and pose estimation for mixed reality -- Ch. II -- Developing AR systems in the presence of spatial uncertainty -- Ch. III -- An introduction to head mounted displays for augmented reality -- Ch. IV -- Projector-based augmentation -- Ch. V -- Mobile phone based augmented reality -- Ch. VI -- Representing and processing screen space in augmented reality -- Section II -- Augmented reality development environments -- Ch. VII -- Abstraction and implementation strategies for augmented reality authoring -- Ch. VIII -- Supporting early design activities for AR experiences -- Ch. IX -- Real-time 3D design and modeling of outdoor structures using mobile augmented reality systems -- Ch. X -- The evolution of a framework for mixed reality experiences -- Section III -- Interface design and evaluation of augmented reality applications -- Ch. XI -- Lessons learned in designing ubiquitous augmented reality user interfaces -- Ch. XII -- Human communication in collaborative augmented reality systems -- Ch. XIII -- Interaction design for tangible augmented reality applications -- Section IV -- Case studies of augmented reality applications -- Ch. XIV -- Industrial augmented reality applications -- Ch. XV -- Creating augmented virtual environments -- Ch. XVI -- Making memories of a lifetime -- Ch. XVII -- Social and physical interactive paradigms for mixed reality entertainment -- Ch. XVIII -- The future of augmented reality gaming -- About the authors -- Index.
Preface -- Section I: Introduction to technologies that support augmented reality -- Section II: Augmented reality development environments -- Section III: Interface design and evaluation of augmented reality applications -- Section IV: Case studies of augmented reality applications -- About the authors -- Index.
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"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Safari Books Online
CL0500000421
Emerging technologies of augmented reality.
9781599040660
Human-computer interaction.
User interfaces (Computer systems)
Virtual reality.
Interaction homme-machine (Informatique)
Interfaces utilisateurs (Informatique)
Réalité augmentée.
Réalité virtuelle.
COMPUTERS-- Interactive & Multimedia.
COMPUTERS-- Social Aspects-- Human-Computer Interaction.