The basics of optimization -- Planning for your project -- The tools -- Hardware fundamentals -- Holistic video game optimization -- CPU bound: memory -- CPU bound: compute -- From CPU to GPU -- The GPU -- Shaders -- Networking -- Mass storage -- Concurrency -- Consoles -- Managed languages -- GPGPU.
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This book covers the theory and practice of optimization, providing a foundation of techniques and knowledge that apply to a wide variety of hardware and software. It uses small focused performance tests to give practical numbers for common optimization scenarios.--[book cover].