Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
9
1867-8211 ;
Includes bibliographical references and index.
Entertainment Computing, Social Transformation and the Quantum Field; Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening; Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars; Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?; Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives; A Design Approach to Decentralized Interactive Environments; Accessible Gaming through Mainstreaming Kinetic Controller.
0
Constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). This work focuses on topics such as emergent games, exertion interfaces and embodied interaction. It also covers topics including affective user interfaces, story telling, sensors, animation and edutainment.
Springer
978-3-642-02314-9
Intelligent Technologies for Interactive Entertainment.