Includes bibliographical references (pages 179-198) and index.
Digital theory : theorizing new media / Glen Creeber -- Case study : digital aesthetics / Sean Cubitt -- On the Net : navigating the World Wide Web / David Bell -- Case study : Wilipedia / David Gauntlet -- Digital television : high definitions / Michele Hilmes -- Case study : making television news in the digital age / Damien Steward -- Digital cinema : virtual screens / Michael Allen -- Case study : Star Wars episode II : attack of the clones / Michael Allen -- Video games : platforms, programmes and players / Gérard Kraus -- Case study : Bioshock / Gérard Kraus -- Digital music : production, distribution and consumption / Jamie Sexton -- Case study : the i-Pod / Jamie Sexton -- Participatory culture : mobility, interactivity and identity / Matt Hills -- Case study : social networking & self-identity / Matt Hills -- The digital divide : scarcity, inequality and conflict / Last Moyo -- Case study : virtual wars / Sebastian Kaempf -- Digital democracy : enhancing the public sphere / Last Moyo -- Case study : electronic votes in Haiti / Tim Pershing -- After new media : everywhere always on / Royston Martin -- Case study : natural language processing (NLP) / Alexander Clark -- Appendix: 'New media -- a timeline'.
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"From Facebook to the iPhone, from YouTube to Wikipedia, from Grand Auto Theft to Second Life, this book explores new media's most important issues and debates to create an accessible and essential text for newcomers to the field. With technological change continuing to unfold at an incredible rate, it rounds-up major events in the media's recent past to help develop a clear understanding of both the theoretical and practical debates that surround this emerging discipline. To organise and explore the crucial issues within such a large and ever changing subject area, the authors have commissioned case studies to sit along side the main chapters so that there is an interesting balance between the well-trodden and the newly emerging topics within the field as a whole. In doing so, it is hoped that it will provide a lively and original introduction to essential issues and areas of key interest. Topics covered include digital television, digital cinema, game culture, digital democracy, the World Wide Web, digital news, online social networking, music & multimedia, virtual communities and the 'Digital Divide'"--Provided by publisher.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.