Includes bibliographical references (pages 229-237) and index.
Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi.
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New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education.
MIL
MIT Press
MIT Press
209955
7538
9780262277297
Augmented learning.
9780262113151
Educational games-- Data processing.
Educational games-- Design and construction.
Mobile computing.
Pocket computers-- Programming.
Simulation games in education-- Design and construction.
Computerspiel
Datorer i undervisningen.
Datorspel.
EDUCATION-- Computers & Technology.
Educational games-- Data processing.
Educational games-- Design and construction.
E-Learning
Mobile computing.
Pocket computers-- Programming.
Simulation games in education-- Design and construction.