Windows game programming with Visual Basic and DirectX /
[Book]
Wayne S. Freeze.
Indianapolis, Ind. :
Que,
2002.
x, 394 pages :
illustrations ;
23 cm +
1 CD-ROM (4 3/4 in.)
Includes index.
pt. I. Diving into the Game -- 1. Developing an Idea into a Game -- 2. Introducing DirectX -- 3. Creating 3D Graphics -- 4. Turning 2D Graphics into 3D Graphics -- 5. Loading Mall Information -- 6. Displaying 3D Graphics -- pt. II. Simulating Reality -- 7. Random Numbers Ain't Random -- 8. Simulating Reality -- 9. Simulating the Mall -- 10. Simulating Customers -- 11. Simulating Stores and Money -- pt. III. Making the Game Fun -- 12. Controlling the Mall with DirectInput -- 13. Commanding the Game -- 14. Attention, Shoppers -- 15. A Map and Customers -- 16. Walking Through the Mall -- pt. IV. Finishing the Game -- 17. The Mall Strait Journal -- 18. Running the Mall -- 19. The End of the Beginning.
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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.