1. .Nettrix: GDI+ and collision detection -- 2. .Netterpillars: Artificial intelligence and sprites -- 3. Managed DirectX first steps: Direct3D basics and DirectX vs. GDI+ -- 4. Space donuts: Sprites revisited -- 5. Spacewar! -- 6. Spacewar3D: Meshes and buffers and textures, oh my! -- 7. Adding visual effects to Spacewar3D -- Epilogue: Taking your next steps -- Bonus chapter: Porting .Nettrix to pocket PC -- Appendixes: -- A. Suggested reading -- B. Motivations in games -- C. How do I make games? -- D. Guidelines for developing successful games.
0
"Because DirectX 9 is accessible to .NET, you can now write fantastic games without the pain of complex C++ code!"--Back cover note.