Ch. 1. Discovering Blender -- Ch. 2. Understanding How Blender Thinks -- Ch. 3. Getting Your Hands Dirty Working in Blender -- Ch. 4. Working in Edit Mode and Object Mode -- Ch. 5. Creating Anything You Can Imagine with Meshes -- Ch. 6. Using Blender's Non-Mesh Primitives -- Ch. 7. Changing that Boring Gray Default Material -- Ch. 8. Giving Models Texture -- Ch. 9. Lighting and Environment -- Ch. 10. Animating Objects -- Ch. 11. Rigging: The Art of Building an Animatable Puppet -- Ch. 12. Animating Object Deformations -- Ch. 13. Letting Blender Do the Work for You -- Ch. 14. Exporting and Rendering Scenes -- Ch. 15. Compositing and Editing -- Ch. 16. Ten Problems for New Users in Blender (and Ways around Them) -- Ch. 17. Ten Tips for Working More Effectively in Blender.
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"Because there's a lot to learn about Blender, you'll be glad this book takes it step by step. First, you'll learn to install Blender 2.48 and think the Blender way. Then you'll start creating 3D objects and setting them in motion with animations and rigging. Soon you'll be texturing with Blender, rendering with Blender, and sharing your creations. You'll even get tips on common problems new Blender users face and how to avoid them. Blender For Dummies will have you creating eye-popping 3D animations before you know it!"--Resource description page