1. Values between systems / Miguel Sicart -- 2. Video games for prosocial learning / Gene Koo, Scott Seider -- 3. Videogames and moral pedagogy / Dan Staines -- 4. The good, the bad, and the player / Jaroslav Švelch -- 5. Playing with ethics / David Simkins -- 6. Bioshock in the cave / Roger Travis -- 7. Virtual ethics / John Nordlinger -- 8. Sideways into truth / Erin Hoffman -- 9. What videogames have to teach us about screenworld and the humanistic ethos / David Phelps -- 10. Ethics at play / Sam Gilbert -- 11. Family fun and fostering values / J. Bryant, Jordana Drell -- 12. Cognitive science helps formulate games for moral education / Neha Khetrapal -- 13. Moral development through social narratives and game design / Lance Vikaros, Darnel Degand -- 14. The mechanic is the message / Chris Swain -- 15. Applied ethics game design / Rudy McDaniel, Stephen Fiore -- 16. Using mission US / Karen Schrier, James Diamond, David Langendoen -- 17. Reacting to re: activism / Colleen Macklin -- 18. Reality from fantasy / Stephen Balzac -- 19. The mechanic is the message / Brenda Brathwaite, John Sharp.
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"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.