Includes bibliographical references (pages 311-340) and index.
Section 1. Design principles for serious games -- section 2. Applications of serious games -- section 3. Games in healthcare -- section 4. The way ahead : the future of serious games.
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"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.