• الرئیسیة
  • البحث المتقدم
  • قائمة المکتبات
  • حول الموقع
  • اتصل بنا
  • نشأة
  • ورود / ثبت نام

عنوان
Emergence in games /

پدید آورنده
Penny Sweetser.

موضوع
Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Emergence (Philosophy),Émergence (Philosophie),Jeux d'ordinateur-- Conception-- Aspect psychologique.,Jeux d'ordinateur-- Programmation.,Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Computer games-- Programming.,Emergence (Philosophy),Emergence (Philosophy),GAMES-- Video & Electronic.

رده
QA76
.
76
.
C672
S94
2008eb

کتابخانه
کتابخانه مطالعات اسلامی به زبان های اروپایی

محل استقرار
استان: قم ـ شهر: قم

کتابخانه مطالعات اسلامی به زبان های اروپایی

تماس با کتابخانه : 32910706-025

1584506059
9781584506058
1584505516
9781584505518

b714298

Emergence in games /
[Book]
Penny Sweetser.

Boston, Mass. :
Charles River Media,
©2008.

1 online resource (xi, 449 pages) :
illustrations.

Game development series

Includes bibliographical reference (pages 431-437) and index.

1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary.
0

"The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket.

Safari Books Online
CL0500000035

Emergence in games.
1584505516

Computer games-- Design-- Psychological aspects.
Computer games-- Programming.
Emergence (Philosophy)
Émergence (Philosophie)
Jeux d'ordinateur-- Conception-- Aspect psychologique.
Jeux d'ordinateur-- Programmation.
Computer games-- Design-- Psychological aspects.
Computer games-- Programming.
Computer games-- Programming.
Emergence (Philosophy)
Emergence (Philosophy)
GAMES-- Video & Electronic.

GAM-- 013000

794
.
8
22

QA76
.
76
.
C672
S94
2008eb

Sweetser, Penny.

20201208043553.0
pn

 مطالعه متن کتاب 

[Book]

Y

الاقتراح / اعلان الخلل

تحذیر! دقق في تسجیل المعلومات
ارسال عودة
تتم إدارة هذا الموقع عبر مؤسسة دار الحديث العلمية - الثقافية ومركز البحوث الكمبيوترية للعلوم الإسلامية (نور)
المكتبات هي المسؤولة عن صحة المعلومات كما أن الحقوق المعنوية للمعلومات متعلقة بها
برترین جستجوگر - پنجمین جشنواره رسانه های دیجیتال