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عنوان
Pro Java 6 3D game development :

پدید آورنده
Andrew Davison.

موضوع
Computer games-- Design.,Java (Computer program language),Java (Langage de programmation),Jeux d'ordinateur-- Conception.,BUSINESS & ECONOMICS-- Office Automation.,Computer games-- Design.,Computer games-- Design.,Informatique.,Java (Computer program language),Java (Computer program language)

رده
QA76
.
76
.
C672
D385
2007eb

کتابخانه
کتابخانه مطالعات اسلامی به زبان های اروپایی

محل استقرار
استان: قم ـ شهر: قم

کتابخانه مطالعات اسلامی به زبان های اروپایی

تماس با کتابخانه : 32910706-025

1281167592
1430202122
1590598172
6611167595
9781281167590
9781430202127
9781590598177
9786611167592

b711794

Pro Java 6 3D game development :
[Book]
Java 3D, JOGL, JInput, and JOAL APIs /
Andrew Davison.

New York, NY :
Distributed to the Book trade worldwide by Springer-Verlag,
©2007.

1 online resource (xxviii, 498 pages) :
illustrations

Expert's voice in Java technology

Includes index.

pt. 1. Java 3D -- pt. 2. Nonstandard input devices -- pt. 3. JOGL.
0

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java--the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

Springer
978-1-59059-817-7

Pro Java 6 3D game development.
9781590598177

Computer games-- Design.
Java (Computer program language)
Java (Langage de programmation)
Jeux d'ordinateur-- Conception.
BUSINESS & ECONOMICS-- Office Automation.
Computer games-- Design.
Computer games-- Design.
Informatique.
Java (Computer program language)
Java (Computer program language)

BUS-- 084000
USX

651
.
8424
22

QA76
.
76
.
C672
D385
2007eb

TP312JA
clc

Davison, Andrew.

20201208022431.0
pn

 مطالعه متن کتاب 

[Book]

Y

الاقتراح / اعلان الخلل

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