Includes bibliographical references (pages 170-196).
Introduction / Drew Davidson -- The Four Slates of Educational Experiences / Clark Aldrich -- Making visible: Using simulation and game environments across disciplines / Melinda Jackson -- Games by Degrees: Playing with Programs / Drew Davidson -- Practical barriers in using educational computer games / Simon Egenfeldt-Nielsen -- Educating the Fighter: Buttonmashing, Seeing, Being / Kurt Squire -- Messages and Mediums: Learning to Teach With Videogames / David Thomas -- Visual Literacy and Learning: Finding some online territories for the slow learner / Donna Leishman -- Cheating Can be Good For You: Educational Games and Multiple Play Styles / Mia Consalvo -- Procedural Literacy: Educating the New Media Practitioner / Michael Mateas -- Simulation insubordination: How simulation games are revolutionising elearning / Siobhan Thomas -- Games/Gaming/Simulation in a New Media (Literature) Classroom / Scott Rettberg -- Weblogs: Learning in Public / Jill Walker Rettberg -- Self, video games and pedagogy / Jenny Weight -- Diving in to Peter Plantec's Brave New World of Virtual Humans / Bill Crosbie -- Why Create a Media and Game Center? / Drew Davidson -- Educational Software Development Sites / Marc Prensky -- Videogames and the Future of Education / Ian Bogost -- Contributors Biographies -- References and Notes.
0
Computer-assisted instruction.
Education-- Effect of technological innovations on.
Educational games.
Interactive multimedia.
Internet in education.
Simulated environment (Teaching method)
Virtual reality in education.
Computer-assisted instruction.
Computergraphics.
Computerspellen.
Datorspel.
Datorstödd undervisning.
Education-- Effect of technological innovations on.