1 online resource (xiii, 294 pages : color illustrations)
Advances in intelligent systems and computing ;
volume 865
Includes bibliographical references and index.
Intro; Introduction; Organization; Conference; General Chairs; General Support; Local Committee; Scientific Program Committee; Contents; Organizational Models, Standards and Methodologies; Extending ISO/IEC 29110 with Sustainability Tasks; Abstract; 1 Introduction; 2 Related Work; 2.1 Background; 2.2 ISO/IEC 29110 Basic Profile; 3 Approach to Define a Sustainability Extension; 4 Sustainability Tasks Integrated into ISO/IEC 29110; 5 Initial Validation; 6 Discussion; 7 Conclusions; References; Methodologies, Methods, Techniques and Tools Used on SLR Elaboration: A Mapping Study; Abstract.
1 Introduction2 Systematic Literature Review Fundamentals; 3 Systematic Literature Mapping; 3.1 Systematic Literature Mapping Fundamentals; 3.2 SLM Protocol; 3.3 Quality Assessment; 3.4 Data Extraction and Data Synthesis Strategies; 3.5 Studies Selection; 4 Results; 4.1 RQ-1. How Is the Evolution of the Number of Publications Related to the Research Topic?; 4.2 RQ-2. What Are the Publication Channels that Are Carried Out Most Frequently in Relation to the Topic Raised?; 4.3 RQ-3. What Are the Difficulties Found in the Development of an SLR?
4.4 RQ-4. What Are the Methodologies, Protocols or Similar Found for Conducting an SLR?4.5 RQ-5. What Are the Techniques and Tools Used in the Elaboration of a SLR?; 4.6 RQ-6. What Are the Techniques or Tools Used in the Search Strings Build?; 4.7 RQ-7. What Are the Techniques and Tools Used as Search Strategies in a SLR?; 4.8 RQ-8. What Are the Techniques and Tools Used to Evaluate the Quality of Studies in a SLR?; 5 Threats, Conclusion and Future Work; Acknowledgements; Appendix A. Studies Included in the Review; References; From Craftsmen into Engineers During Undergraduate Education.
5.1 RQ1: Which Software Project Management Areas Are Currently Being Explored Using Gamification as a Strategy for Improvement?5.2 RQ2: Which Gamification Elements Have Been Used in Existing Gamification Works for Software Project Management?; 5.3 RQ3: Which Research Methods Are Being Applied in this Context?; 5.4 RQ4: Which Types of Industries Are Using Gamification in Software Project Management?; 6 Conclusions and Future Work; Appendix: List of All Studies Included Herein; References; Information Technology Service Management Processes for Very Small Organization: A Proposed Model.
Abstract1 Introduction; 2 The Problem of Efficient Software Development; 2.1 Industry; 2.2 Academy; 3 Iterative Design of the Experience; 3.1 The Software Engineering Block "El Bloque"; 3.2 IT Department; 3.3 Semester I: Consolidating an IT Department; 4 Evaluation and Results; 5 Conclusions and Future Work; Acknowledgments; References; Gamification for Improving Software Project Management Processes: A Systematic Literature Review; Abstract; 1 Introduction; 2 Theory; 2.1 Gamification; 2.2 Software Project Management; 3 Materials and Methods; 4 Results; 5 Discussion.
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Springer Nature
com.springer.onix.9783030011710
Trends and applications in software engineering.
9783030011703
CIMPS 2018
Software engineering, Congresses.
Artificial intelligence.
COMPUTERS-- Programming-- General.
Software engineering.
Sports & outdoor recreation.
COM-- 051000
005
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1
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QA76
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758
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I58
7th
2018eb
Mejia, Jezreel
International Conference on Software Process Improvement(7th :2018 :, Guadalajara, México)