A how-to volume filled with fun activities that can be done at home, as well as simple programs, and information about some of the most famous coders of all time. Includes glossary.
How to be a coder :
learn to think like a coder with fun activities, then code in Scratch 3.0 online!
Coding theory, Juvenile literature.
Computer programming, Juvenile literature.
Handicraft, Juvenile literature.
Scratch (Computer program language), Juvenile literature.