Part I: Learning Grasshopper -- Chapter 1: Getting Started; Chapter 2: Lists; Chapter 3: Adding More Interactivity; Chapter 4: Curves and Surfaces; Chapter 5: Surface Transformations; Chapter 6: Advanced List Manipulation; Chapter 7: Meshes; Part II: Case Studies; Chapter 8: Seashells; Chapter 9: A Striped Torus; Chapter 10: A Randomly Faceted Cylinder; Chapter 11: Creating Custom Bevels; Part III: Component Reference: Params tab; Maths tab; Sets tab; Vector tab; Curve tab; Surface tab; Mesh tab; Intersect tab; Transform tab; Display tab.
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This work offers an introduction to modeling objects with Grasshopper. Through a series of examples and tutorials, readers with learn how to build complex objects by combining simple components. Applications include both NURBS surface modeling and mesh manipulation techniques. Users can expand Grasshopper's capabilities even more by using a multitude of plug-ins, or connecting to external devices, such as an Arduino -- from back cover.