Part1. Story structure (the plot) : Plot: the structure : What is a dramatic story? ; Plot ... what is it? : Story elements ; 3 act structure ; Act structures ; Plot: the hero's journey ; Plot structures: the short ; Structure comparisons ; What they all have in common? -- Setup: act 1 : Types of set up : Where to start; Traditional setup sequences ; Opening image(s) ; Exposition ; Show don't tell ; Inciting incident : Types of inciting incidents ; What's at stake? Story world ; Story question -- Middle : Middles ; Types of conflict : Elements of conflict ; Increasing conflict ; Turning points/reversals : Five story turning points ; Cause and effect ; Crisis -- Endings : Ending ; Climax ; Resolution : Deus ex machina ; Meaning -- Story types : Genres ; Story concepts ; Only a few basic plots : Five story goals -- Part 2. Story elements : Story elements : Premise: what is about? ; Theme: what does it mean? ; Emotion : Generating emotion ; Setting -- Story mechanics : What is a scene? : Purpose of a scene; Scene components ; How do scenes work? : Types of scene endings; Scene checklist ; Narrative questions : Types of narrative questions ; Surprise : Techniques for surprise ; Suspense : Technique for suspense ; Comedy ; Subplot ; Foreshadowing: creating anticipation -- Interactive narrative : Why story in games/VR? ; Story versus narrative ; Environmental storytelling ; VR story (telling?) -- Part3. Character development : Character : Character : What are the dramatic qualities of a character? ; Character-driven categories ; Archetypes ; Stereotypes ; Backstory versus character profile : Backstory questions (external) ; Character profile questions (internal) ; Identification/empathy ; Love your characters -- Character elements : Story world as character ; Goal: what a character wants : Goal traits ; Need: what a character really, really wants ; Conflict reveals character ; Choices that a character must make ; Change : Types of change ; Character arc : Types of character arcs ; Character flaws : Types of character flaws -- Character values/motivation : The role of conflict ; Fear: the inner journey ; Unity of opposites ; Creating interesting characters : Character traits -- Part 4. Idea development : Generating ideas : Ideas : Generating story ideas ; Research ; What if? ; Cliché : Cliché problems ; Point of view -- Story development : Development and checklists : Development techniques ; Opposition: antagonism : Memorable villain traits ; Problems at the beginning ; Know your ending : Ingredients to a good ending ; Dialogue: its functions : What kills dialogue ; Subtext : Subtext techniques ; Metaphors and symbols : Making the story ... short -- Viewer (the audience) : The viewer's expectations ; Who knows what? When? : Directing a viewer's attention : A story trick ; Gaps : Internal gaps; External gaps ; Believability ; Coincidences.
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Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."