Front Cover; Title Page; Copyright Page; Table of Contents; Front Matter; Chapter 1. Introduction; Chapter 2. Rasterization Algorithms; Chapter 3. 2D and 3D Coordinate Systems and Transformations; Chapter 4. Projections and Viewing Transformations; Chapter 5. Culling and Hidden Surface Elimination Algorithms; Chapter 6. Model Representation and Simplification; Chapter 7. Parametric Curves and Surfaces; Chapter 8. Subdivision for Graphics and Visualization; Chapter 9. Scene Management; Chapter 10. Visualization Principles; Chapter 11. Color in Graphics and Visualization. Chapter 12. Illumination Models and AlgorithmsChapter 13. Shadows; Chapter 14. Texturing; Chapter 15. Ray Tracing; Chapter 16. Global Illumination Algorithms; Chapter 17. Basic Animation Techniques; Chapter 18. Scientific Visualization Algorithms; A. Vector and Affine Spaces; B. Differential Geometry Basics; C. Intersection Tests; D. Solid Angle Calculations; E. Elements of Signal Theory; Back Matter; Back Cover.
Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookwatch, November 2008The autho.