Chapter 1: So You Want to Be a Game Designer? Chapter 2: The Torque Game Engine Chapter 3: Creating a Basic Game Outline Chapter 4: All the Players in All the Right Places Chapter 5: This Isn't the Runway: Modeling 101 Chapter 6: Getting Gooey (GUI) Chapter 7: Texture Doesn't Mean What It Feels Like Chapter 8: Wide Open Spaces Chapter 9: The Sound and the Fury Chapter 10: Me Game, You Mission Chapter 11: Multi-Player Set-Up Chapter 12: Put Your Game Through the Test Chapter 13: Designing Other Games Chapter 14: Get the Word Out: Play This Game! Appendix A: Web Resources Appendix B: Tool Kits Reference
Provides information on designing computer and video games using the 3D computer game engine, Torque.