edited by Nadia Magnenat-Thalmann, Daniel Thalmann.
Tokyo
Springer Japan
1990
(viii, 244 pages 143 illustrations)
I: Scientific Visualization and Animation --; Animation of the Development of Multicellular Structures --; Computer-Animated Chemical Models --; Applications of Scientific Visualization to Meteorological Data Analysis and Animation --; II: Human Modeling and Animation --; Directing an Animated Scene with Autonomous Actors --; Human Free-Walking Model for a Real-Time Interactive Design of Gaits --; Registered 3D-Texture Imaging --; III: Artificial Intelligence, Behavior, and Motion Control --; Behavioral Animation Using an Interactive Network --; Animating Microworlds from Scripts and Relational Constraints --; GEMSA: Computer-Aided Movement Generation for Scene Animation --; IV: Models, Systems, and Languages --; Modeling and Animation of Garment Wrinkle Formation Processes --; Command History in a Reversible Painting System --; Computer Pinscreen Simulation --; An Object-Oriented Approach for Modelling Animated Entities --; V: Animation Techniques --; Motion Comparison in Computer Animation --; A Definition of Frame-to-Frame Coherence --; Automating View Function Generation for Walk-through Animation Using a Reeb Graph --; Author Index --; Keyword Index.
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Computer science.
TR897
.
5
E358
1990
edited by Nadia Magnenat-Thalmann, Daniel Thalmann.