(vi, 284 pages 94 illustrations, 45 illustrations in color.)
IFIP series on computer graphics.
Multimedia and Hypermedia --; Electronic Books and Interactive Illustrations --; Transcript of a Talk --; Opportunities for Multimedia in Education --; Mnemotechnics and the Challenge of Hypermedia --; Cooperative Learning Using Hypermedia --; HyperGraph --; A Hypermedia System for Computer Graphics Education --; Hyper-Simulator Based Learning Environment to Enhance Human Understanding --; Visual Thinking and Visualization --; Visual Thinkers, Mental Models and Computer Visualization --; The Multi-Faceted Blackboard: Computer Graphics in Higher Education --; Remarks on Mathematical Courseware --; Visual Ways of Knowing, Thinking, and Interacting --; Visualization of Concepts in Physics --; Prospero: A System for Representing the Lazy Evaluation of Functions --; Classroom Experiences --; Computer Assisted Lecturing: One Implementation --; Interactive Computer Graphics via Telecommunications --; Collaborative Computer Graphics Education --; Portability of Educational Materials Using Graphics --; Collaboration between Industry and Academia --; Computer Graphics in Design Education --; Computer Graphics in Computer Graphics Education --; Solid Modeling in Computer Graphics Education --; Working Group Reports --; Working Group Reports --; Visual Learning (Visual Literacy) --; Exploitation of Current Technology to Improve Learning --; Computer Graphics as a Tool in Teaching --; Long Range Views of Computer Graphics and Education --; Working Group Participants --; Appendices --; I --; Participant List --; II --; International Programme Committee.
This book comes from an IFIP conference on computer graphics and education held in Spain in 1991. The aim of the conference was to bring together some of the most active people in the field internationally to - examine the current state of graphics technology for education - discuss how education is taking advantage of graphics - consider changes in educational systems to increase the use of graphics - project what graphics technologies will be available in five years for educational use. The book contains papers from speakers and participants in the conference as well as reports from conference working groups. The papers are devided into three groups: - multimedia and hypermedia - visual thinking and visualization - classroom experiences. The reader will get a good understanding of the breadth of opportunity offered by computer graphics as an educational tool, will see a number of current and emerging educational applications of graphics to education that challenge us to see graphics in our own teaching, and will have a better understanding of the direction graphics technologies are taking that can greatly increase the educational opportunities they offer.