Introduction --; New media in theory and practice. The epic theater stage --; The lehrstuck and schaustuck meet technology --; Building on Brecht: interaction, participation, and vergnugen --; Hypermediation --; Brechtian theory and recent developments in the public sphere --; Conclusion: Brecht after Brecht-continuations and transgressions --; Television, video and film. Wim Wenders: visions and revisions --; Wim Wenders, digital guru --; Until the end of the world or how to split HD from tv --; Video recording as an act of violence --; Kluges fernsehen? other voices in television --; Recording the past and future on video and film --; Conclusion: 3-D, the new old frontier --; Videogames and film. Run Lara run: reinventing popular appeal --; Films and games: a winning combination? --; Conquering space through speed --; The quest for narrative --; Superweib or superwoman? --; Conclusion: popular cinema and reflections on originality --; Distribution, storage, restoration and film --; Films on CD-ROM: Valie Export's medial anagrams --; Intersections of feminism and technology --; The interface as mise-en-abyme --; Laserdisc paves way for DVD-video and blu-ray --; Making films special: packaging and marketing --; Setting the mood: the DVD-video interface and blu-ray menu --; Conclusion: film and cinema: toward an expanded definition.
Convergence (Telecommunication)
Motion picture industry -- Technological innovations.
Motion pictures -- Germany -- History -- 21st century.