many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria
edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.
International Federation for Information Processing (Series), 135.
Evaluation Function Tuning via Ordinal Correlation --;First Experimental Results of ProbCut Applied to Chess --;Search versus Knowledge: An Empirical Study of Minimax on KRK --;Static Recognition of Potential Wins in KNNKB and KNNKN --;Model Endgame Analysis --;Chess Endgames: Data and Strategy --;Evaluation in Go by a Neural Network using Soft Segmentation --;When One Eye is Sufficient: A Static Classification --;DF-PN in Go: An Application to the One-Eye Problem --;Learning to Score Final Positions in the Game of Go --;Monte-Carlo Go Developments --;Static Analysis by Incremental Computation in Go Programming --;Building the Checkers 10-piece Endgame Databases --;The 7-piece Perfect Play Lookup Database for the Game of Checkers --;Search and Knowledge in Lines of Action --;An Evaluation Function for Lines of Action --;Solving 7 × 7 Hex: Virtual Connections and Game-State Reduction --;Automated Identification of Patterns in Evaluation Functions --;An Evaluation Function for the Game of Amazons --;Opponent-Model Search in Bao: Conditions for a Successful Application --;Computer Programming of Kriegspiel Endings: The Case of KR versus K --;Searching with Analysis of Dependencies in a Solitaire Card Game --;Solving the Oshi-Zumo Game --;New Games Related to Old and New Sequences --;Author Index.
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship.
Artificial intelligence -- Congresses.
Computer games -- Programming -- Congresses.
Jeux d'ordinateur -- Programmation -- Congrès.
edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.