Mauricio Goldstein, Philip Read ; foreword by Kevin Cashman
1st ed
San Francisco, Calif. :
Jossey-Bass,
c2009
1 online resource (xii, 240 p.) :
ill
Description based on print version record
Includes bibliographical references (p. 224-225) and index
Let the games begin; what games are and how they are played in organizations -- Playing to lose; the negative impact of games on core business activities -- Fertile ground; why games are so pervasive in modern corporations -- Eyes wide shut; why people don't deal with games at work -- An eye-opening experience; awakening to games -- Count me out; choosing not to play -- Game, interrupted; executing your choice -- Interconnections; how games are linked in to an ecology -- The challenge of change; toward a games-conscious model of transformation -- Games at the top; the impact of playing in the executive suite -- A sustainable goal; transforming organizations in small but significant ways
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"this isn't a theoretical study of game playing or a psychological treatise on the deeper needs being met by engaging in these activities. Instead, it is a practical guide to the world of organizational games, providing examples and analysis of the most common games played within teams and other groups as well as advice about the best ways to manage these games"--Intro