Originally published: Beginning C++ game programming, 2004.
This ed originally published by Thomson Course Technology, c2007.
Types, variables, and standard I/O : lost fortune -- Declaring and initializing variables -- Truth, branching, and the game loop: guess my number -- Using logical operators -- For loops, string, and arrays : word jumble -- Using string objects -- Standard template library : hangman -- Using iterators -- Functions : mad-lib -- References : Tic-Tac-Toe -- Introducing the Tic-Tac-Toe game -- Pointers : Tic-Tac-Toe 2.0 -- Classes : Critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.