Synthesis lectures on information concepts, retrieval, and services,
#13
1947-945X ;
Place of publication from publisher's website
Includes bibliographical references (p. 91-104)
Introduction. Types of online multiplayer games -- Preserving game history -- Intellectual approaches to games -- Research topic areas -- Historical-cultural origins. A Tale in the Desert -- Dark Age of Camelot -- Age of Conan -- Lord of the Rings online -- StarWars Galaxies -- Technical constraints. Latency -- Sharding -- Graphics --Rolecoding and social control. Systems of rules -- Deviant behavior -- Game masters and mentors -- Legal regime -- Personality and motivation. Psychological theories and typologies -- Game-based theories -- Theoretical debates -- Non-player character personality -- Avatars and characters. Building a bond with an avatar -- The quality of avatar relationships -- Secondary avatars -- Facing the end -- Virtual professions and economies. Work in StarWars Galaxies -- Production in World of Warcraft -- Division of labor in professions -- Social relations inside games. Emergent social organization -- Examples of guilds -- Quantitative research on guilds -- Implications for external society. The online game penumbra -- What people learn in online games -- Research opportunities