Creating children's art games for emotional support /
[Book]
Vicky Barber
Philadelphia, PA :
Jessica Kingsley Publishers,
2011
139 p. :
ill. ;
25 cm
Pt. I. Warm-up games. Pass the ball -- Guess the colour -- Make the sound of -- Guess what? -- Feel what it is -- Whose nose is it? -- Getting to know each other -- Colour appreciation -- Quick colour responses -- Feeling is the object -- Pt. II. Creating games for improving self-esteem and confidence. Pushing the boundaries -- Charades with a difference -- Run rabbit -- Whatever (sticks and stones) -- What am I really like? -- Guess what it is -- Contour drawings -- Drawing together -- Drawing with different body parts -- Let Rorschach help your story -- Future city -- Happy families -- Why am I feeling this way? -- Large group scribble -- Against time -- Alphabet with feeling -- Cube fun -- Area awareness spinning top -- Pass the compliment -- What am I like? -- Drawing blindfold -- I'm the greatest -- Pt. III. Creating games for raising self-awareness. Opposites attract -- Going with change -- My patch -- Treasure hunt -- Changing faces -- Shape town/village -- Where do I belong? -- Please don't distract me -- Building up clusters -- Changing circles -- Scribble exchange -- How do I feel? -- Paper roll game -- Jigsaw: self portrait -- My patch spinning top -- Playing detective -- Listening and responding -- Please pass the -- Who am I? -- Useful templates and resources
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Game playing is a highly effective way of engaging children and has long been acknowledged as an important means of psychological therapy. This book offers an abundance of fun games that help children to confront personal problems and issues in a light-hearted yet meaningful way. --
These are games with a difference, as they must be constructed before they can be played. The creation aspect involves collaboration and cooperation within a team, and instils an empowering sense of ownership in the creators. By the time the game is ready to be played, children are confident, thoroughly engaged and ready to explore issues in a supportive environment. Each game has been tried and tested by the author, and is proven to really work. --
This book is an essential tool for therapists, counsellors, social workers, youth workers and teachers supporting children and young people. --Book Jacket