Machine generated contents note: 1. Introduction 2. Creating the Illusion of Depth 3. Software Tools 4. Photoshop CS5 3D 5. Illustrator 6. After Effects and 3D 7. Beginning 3D For Real (Introduction to Cinema 4D and 3Ds Max) 8. Animation In 3D 9. Materials and Lighting 10. Motion Typography From 2D to 3D 11. MoGraph tools in Cinema 4D 12. Building the Scene: Layers of a 3D Scene 13. 3D Compositing- A Return to 2D
Note continued: Complete a Sports Logo with a 3D Baseball -- Organic Lines with Trapcode's Particular -- Creating a Laser-Etched Logo Effect with Trapcode's 3D Stroke -- ch. 7 Beginning 3D for Real -- Modeling -- Getting Started with Cinema 4D -- Views -- Tools -- Basic Modeling from a Photograph -- Changing Views -- Basic Materials -- Introduction to Materials in Cinema 4D -- Introducing 3ds Max -- Modeling a Stop Sign in 3ds Max -- Making a 2D Logo 3D in Cinema 4D -- ch. 8 Animation in 3D -- Keyframe Animation -- Animating the Camera in Cinema 4D -- Bouncing Ball -- The Bouncing Ball in 3ds Max -- Animation of a 3D Logo in Cinema 4D -- Character Animation Workaround with the After Effects Puppet Tool -- ch. 9 3D Typography -- Using After Effects' Per-Character 3D Text Animation Tools -- Creating and Animating Volumetric 3D Text with Photoshop's Repousse -- Creating 3D Type in Cinema 4D -- Exploding Type in Cinema 4D -- Creating 3D Type in 3ds Max
Note continued: Dedicated Modeling -- Mobile Tools -- ch. 4 Photoshop 3D -- Creating a 3D Button in Photoshop -- 3D Tools in Photoshop -- The 3D Panel -- Animating 3D Objects in Photoshop -- Creating a More Complex 3D Model in Photoshop -- Creating a 3D Flower Using 3D Mesh from Grayscale -- Creating a 3D Scene in Photoshop, and Using After Effects for Animation -- Creating Textures -- Space Background -- Animating a 3D Scene in After Effects -- Repousse -- ch. 5 Designing for Depth: Illustrator 3D Techniques -- The Advantage of Illustrator in After Effects -- 3D Tools in Adobe Illustrator -- Tutorial: A Very Old-School 3D Type Spin Technique Using Illustrator and After Effects -- Creating a 3D Product Shot -- Using Illustrator CS5's New Perspective Tool for a Multipane Shot -- ch. 6 After Effects 3D Capabilities and Plug-Ins -- The 3D Switch -- Camera Layers -- Light Layers -- 3D Photos -- Importing and Animating 3D Models in After Effects
Note continued: Getting Great Depth of Field Using Multi-Pass Rendering and After Effects' Lens Blur -- Deeper Compositing Control Using the External Compositing Tag -- Final Thoughts
Note continued: Text Animation with Zaxwerks Pro Animator -- ch. 10 Cinema 4D MoGraph Tools -- Cloner Tools -- Cloner Object Tutorial: Modeling an Abstract Sun -- Fracture Objects -- Using a Text Object with a Fracture Object and Random Effector -- Instance Objects -- Using Text with an Instance Object -- Text Objects -- Per-Character Type Animation Using Text Objects and the Step Effector -- Tracer Objects -- Creating a Futuristic Comet Using the Tracer Object -- Spline Mask Objects -- Using a Spline Mask Object -- MoSpline Objects -- Creating 3D Organic Vines with MoSpline -- MoGraph Deformers -- Extrude Deformers -- PolyFX Deformers -- Effectors -- ch. 11 3D Scenes -- Units -- Completing Our Pest Control Logo with After Effects -- Creating a Landscape Scene with Integrated Text -- Creating a Complete Medical Scene with ZBrush and After Effects -- ch. 12 Compositing -- Creating a 3D Video Wall Using the Object Buffer
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For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials