An introduction to computer role-playing -- Origins -- The dark age -- The bronze age -- The silver age -- The early golden age -- The golden age part I -- The golden age part II -- The bigger they come -- The platinum age -- The modern age -- The future of a genre
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"This book examines the history of computer role-playing games (CRPGs) (such as Ultima, The Bard's Tale, Pool of Radiance, Diablo, and The Elder Scrolls) and seeks to identify and wrestle with the genre's key issues." "Each game is a part of more general conversation about how computers can serve is medium for creative and engaging role-playing. While it contains many details about the games, the book is organized as a narrative - telling the story of the developers, games, and gamers who created the CRPG as we know it today."--BOOK JACKET