building interactive, fun, and effective learning programs for any company /
Michael W. Allen
Second edition
Second edition
1607
1 online resource
Includes bibliographical references and index
Cover; Title Page; Copyright; Contents; Foreword by Tony Bingham; Preface; Acknowledgments; Chapter 1 What's New?; Part I The Business Perspective; Chapter 2 Plain Talk; Chapter 3 What You Don't Know Can Kill (Your e-Learning); Chapter 4 Making Success Possible; Chapter 5 Executive's Guide to Good e-Learning; Chapter 6 Where Does e-Learning Fit?; Part II Great e-Learning Design; Chapter 7 Seven Simple Success Strategies; Chapter 8 The Serious e-Learning Manifesto; Chapter 9 Motivation in Learning; Chapter 10 Seven Magic Keys to Motivational e-Learning
Chapter 17 Learning Games, Serious or Not?About the Author; References; Additional Resources; Index; EULA
Magic Key 1: Build on Anticipated OutcomesMagic Key 2: Put the Learner at Risk; Magic Key 3: Select the Right Content for Each Learner; Magic Key 4: Use an Appealing Context; Magic Key 5: Have the Learner Perform Multistep Tasks; Magic Key 6: Provide Intrinsic Feedback; Magic Key 7: Delay Judgment; Chapter 11 Navigation; Chapter 12 CCAF and Interactive Instruction; Chapter 13 Interactivity Paradigms That Work; Chapter 14 Successive Approximation and SAM; Part III Serious Learning Games; Chapter 15 Serious Learning Games: Where Rules Rule; Chapter 16 Integrating Instructional Content and Games
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Michael Allen's guide to e-learning
9781119046325
Employees-- Training of-- Computer-assisted instruction.