real-world skills for the aspiring motion graphics artist /
Trish & Chris Meyer.
Second edition ; Version CS4.
xii, 323 pages :
illustrations (some color), maps ;
24 cm +
1 DVD-ROM (4 3/4 in.)
Includes bibliographical references (p. 316) and index.
Pre-roll: exploring the After Effects landscape -- Basic animation: building your first animation while you learn a typical After Effects workflow -- Advanced animation: manipulating keyframes to create more refined animations -- Layer control: learning how to trim layers and enhance them using Blending Modes and effects -- Creating transparency: using masks, mattes, and stencils to cut out portions of a layer -- Type and music: animating text and working with music are essential to motion graphics design -- Parenting and nesting: grouping layers to make them easier to coordinate -- Expressions and time games: using expressions and playing with time -- 3D space: adding a new dimension to your animations -- Track and key: tackling several essential skills for creating special effects -- Paint and puppet: exploring Paint, the Puppet Tools, and Brainstorm -- Shape layers: creating and animating vector-based shapes -- Final project: using 3D space plus effects to create a show's opening title -- Appendix: rendering: unleashing your creations on the world.
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"User level: novice-intermediate." -- Cover, p.4.
"To use the book, you need to install Adobe After Effects CS4 on either your Macintosh or Windows computer." -- (p.x.) If you do not have a licensed copy, Adobe makes a time-limited trial version on its website for download. To use the exercises on the companion DVD-ROM requires computer with DVD-ROM drive and QuickTime 7 or higher. More details on systems requirements, p. xii.
Adobe After effects.
Cinematography-- Special effects-- Data processing.