Previously published in one volume entitled The human-computer interaction handbook. 2nd ed. 2008.
Includes bibliographical references and indexes.
The digital divide: the role of gender in human-computer interaction / Joel Cooper and Matthew B. Kugler -- Information technology and older adults / Sara J. Czaja and Chin Chin Lee -- HCI for kids / Amy Bruckeman, Alisa Bandlow, and Andrea Forte -- Information technology for cognitive support / A.F. Newall [and others] -- Physical disabilities and computing technologies: an analysis of impairments / Andrew Sears, Mark Young, and Jinjuan Feng -- Perceptual impairments: new advancements promoting technological access / Julie A. Jacko, V. Kathlene Lenord, and Ingrid U. Scott -- Universal Accessibility and functionally illiterate populations: implications for HCI, design, and testing / William M. Gribbons -- Computing technologies for deaf and hard of hearing users / Vicki L. Hanson -- Human-computer interaction in healthcare / François Sainfort [and others] -- Why we play: affect and the fun of games: designing emotions for games, entertainment interfaces, and interactive products / Nicole Lazzaro -- Motor vehicle driver interfaces / Paul Green -- Human-computer interaction in aerospace / Steven J. Landry -- User-centered design in games / Randy J. Pagulayan [and others].
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This book emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses human-computer interaction in the context of specific domains including healthcare, games, and the aerospace industry.
1420088874
Designing for diverse users and domains
Human-computer interaction.
Interaction homme-machine (Informatique)
COMPUTERS-- Interactive & Multimedia.
COMPUTERS-- Social Aspects-- Human-Computer Interaction.