Kevin Lano, José Luiz Fiadeiro and Luís Andrade.
Basingstoke
Palgrave Macmillan,
2002.
viii, 311 pages : illustrations ; 25 cm
Includes index.
A software engineering text aimed at intermediate and advanced students on undergraduate programmes, this title takes a practical approach, focusing on the essential aspects of the design process in a practical and directed manner, using UML and Java 2.",,,,,,"The book offers a comprehensive treatment of the essential techniques needed to design software systems using object technology: design patterns, architectural, subsystem and module design, userThe book offers a comprehensive treatment of the essential techniques needed to design software systems using object technology: design patterns, architectural, subsystem and module design, userThe book offers a comprehensive treatment of the essential techniques needed to design software systems using object technology: design patterns, architectural, subsystem and module design, user