Blocking in the mesh -- Gesture and masses -- The head and neck -- The torso -- The arms -- The pelvis and legs -- Hands, feet, and figure finish -- Remeshing -- Texturing -- Creating a costume
، ZBrush
، Computer graphics
، Human figure in art
006
.
6/9
T
385
.
S65975
AU
Scott Spencer ; ]with Eric Keller and Paul Gaboury[