The digital consumer technology handbooka comprehensive guide to devices, standards, future directions, and programmable logic solutions. ]CD[
Amsterdam ; Boston, Mass.
Newnes
2004
xvi, 656 p. : ill. ; 24 cm.
Includes index
Chapter 1: Generation DThe Digital Decade -- The Urge to Be Connected -- Our Daily Lives -- The Digitization of Consumer Products -- Why Digitization? -- Converging Media -- Faster and Cheaper Components -- Broadband AccessThe Fat Internet Pipe -- Home Networking -- The Day of the Digital Consumer Device -- Bringing it All Together -- -- Chapter 2: Digital Consumer Devices -- Introduction -- The Era of Digital Consumer Devices -- Market Forecast -- Market Drivers -- Phases of Market Acceptance -- Success Factors and Challenges -- Functional Requirements What About the Personal Computer? -- Digital Home -- King of AllThe Single All-Encompassing Consumer Device Summary -- Chapter 3: Digital Television and Video -- Introduction -- History of Television -- Components of a Digital TV System -- Digital TV Standards -- SDTV and HDTV Technologies -- Digital Set-top Boxes -- Market Outlook -- Integrated Digital Televisions -- Digital Home Theater Systems -- Digital Video Recorders -- Summary -- Chapter 4: Audio Players -- Introduction -- The Need for Digital AudioStrengths of the Digital Domain Principles of Digital Audio -- Digital Physical Media Formats -- Pulse Code Modulation )PCM( -- Internet Audio Formats -- Components of MP3 Portable Players -- Flash Memory -- Internet Audio Players Market Data and Trends -- Other Portable Audio Products -- Convergence of MP3 Functionality in Other Digital Consumer Devices -- Internet Radio -- Digital Audio Radio -- Online Music Distribution Summary -- Chapter 5: Cellular/Mobile Phones -- Introduction -- Definition -- LandscapeMigration to Digital and 3G -- Standards and Consortia -- Market Data -- Market Trends -- Summary -- Chapter 6: Gaming Consoles -- Definition -- Market Data and Trends -- Key Players -- Game of War -- Components of a Gaming Console -- Broadband Access and Online Gaming -- Gaming ConsolesMore Than Just Gaming Machines -- PC Gaming -- Growing Convergence of DVD Players and Gaming Consoles New Gaming Opportunities -- Summary -- Chapter 7: Digital Video/Versatile Disc )DVD( -- Introduction -- The Birth of the DVD -- DVD Format Types -- Regional Codes -- How Does the DVD Work? -- DVD Applications -- DVD Market Numbers, Drivers and Challenges -- Convergence of Multiple Services -- Summary -- Chapter 8: Desktop and Notebook Personal Computers )PCs( -- Introduction -- Definition of the Personal Computer -- Competing to be the Head of the Household -- The PC Fights Back -- Portable/Mobile Computing -- Requirements Overdose -- New PC Demand Drivers -- Summary -- Chapter 9: PC Peripherals -- Introduction -- Printers -- Scanners -- Smart Card Readers -- Keyboards -- Mice -- Summary -- Chapter 01: Digital Displays -- Introduction -- CRTsCathode Ray Tubes -- LCDLiquid Crystal Displays -- PDPPlasma Display Panels -- PALCDPlasma Addressed Liquid Crystal Display -- FEDsField Emission Displays -- DLPDigital Light Processor -- Organic LEDs -- LED Video for Outdoors -- LCoSLiquid Crystal on Silicon -- Comparison of Different Display Technologies -- FPO -- Three-dimensional )3-D( Displays -- The Touch-screen -- Digital Display Interface Standards -- Summary -- Chapter 11: Digital ImagingCameras and Camcorders -- Introduction -- Digital Still Cameras -- Digital Camcorders -- Summary -- Chapter 21: Web Terminals and Web Pads -- Introduction -- Web Pads/Tablets -- Role of the Service Provider -- Summary -- Chapter 31: Internet Smart Handheld Devices -- Introduction -- Vertical Application Devices -- Smart Handheld Phones )or Smart Phones( -- Handheld Companions -- History of the PDA -- PDA Applications -- PDA Form Factors -- Components of a PDA -- Summary -- Chapter 41: Screen and Video Phones -- Introduction -- Definition -- History -- Screenphone Applications -- The Screenphone Market -- Categories and Types -- The Public Switched Telephone Network )PSTN( vs. the -- Internet Protocol )IP( Network -- Screenphone Components -- Video Phone )Webcam( Using the PC -- e-Learning -- Summary -- Chapter 51: Automotive Entertainment Devices -- Introduction -- The Evolving Automobile -- What is Telematics? -- The Automotive Electronics Market -- The Controversy -- The Human Touch -- Pushbutton Controls Versus Voice Recognition -- Standardization of Electronics in Automobiles -- Standards for In-vehicle Power Train and Body Electronics -- Standards for In-vehicle Multimedia Electronics -- Components of a Telematics System -- Manufacturers and Products -- Satellite Radio -- The Vision for Telematics -- Summary -- Chapter 61: eBooks -- Introduction -- What is an eBook? -- Benefits of Using eBooks -- Reading eBooks -- Market -- Copy Protection -- Technology Basics -- Manufacturers and Products -- Challenges -- Summary -- Chapter 71: Other Emerging and Traditional Consumer Electronic Devices -- Introduction -- NetTV -- E-mail Terminals -- Wireless E-mail Devices -- Pagers -- Internet-Enabled Digital Picture Frames -- Pen Computing or Digital Notepad -- Robot AnimalsRobot Dogs -- White Goods -- Lighting Control -- Home Control -- Home Security -- Energy Management Systems -- Home Theater and Entertainment Systems -- Magnetic Recording -- VCRsVideo Cassette Recorders -- Custom-Installed Audio Systems -- Receivers/Amplifiers -- Contents -- Home Speakers -- Vehicle Security -- Vehicle Radar Detectors -- Summary -- Chapter 81: The Digital Dream Home -- Emergence of Digital Homes -- The Digital Home Framework -- Productivity Increases in the Connected World -- Broadband Access -- Home Networking -- The Different Needs of Different Consumer Devices -- Residential Gateways -- Middleware -- Digital Home Working Group -- SummaryThe Home Sweet Digital Home -- Chapter 91: Programmable Logic Solutions -- Enabling Digital Consumer Technology -- What Is Programmable Logic? -- SiliconProgrammable Logic Devices )PLDs( -- IP Cores, Software and Services -- Xilinx Solutions for Digital Consumer Systems -- Addressing the Challenges in System Design -- Using FPCs in Digital Consumer Applications -- Memories and Memory Controllers/Interfaces -- Discrete Logic to CPLD: The Evolution Continues -- Signaling -- Xilinx Solutions for EMI Reduction in Consumer Devices -- Summary -- Chapter 02: Conclusions and Summary -- Landscape -- The Ultimate Digital Consumer Device -- Room for Many -- Components of a Typical Digital Consumer Device -- The Coming of the Digital Home -- Key Technologies to Watch -- In Closing -- Index